Tracks in Snow
Tracks in Snow is a visual novel and interactive drama that began with a simple question: what if players chose how they said lines in a scene rather than what they said. Mechanically, there is heavy inspiration from theatrical productions in how actors can help facilitate interpretations of a script and play with line reads and the emotional tone of a scene. The script for Tracks in Snow was written to potentially work as an actual stage play as well as the script for a visual novel and follows two women as they leave their home on Passover and have their own reservations about that decision and what it means for their relationship.
Nick Junius is an interactive narrative researcher, game designer, programmer, and playwright whose work frequently revolves around character interaction, both in systems and narrative. They work with digital games and interactive fiction most commonly and use their background in playwriting to inspire their game, system, and narrative designs.