Mohamadreza Babaee

Global (re)Entry

MOHAMADREZA BABAEE

 

Global (re)Entry simulates and redesigns Customs and Border Protection agency’s “Global (re)Entry” software as a pro-immigrant 2D video game and installation.

Collaborators

Maddy Grass Doss: Composer and sound artist
Fion Kwok: 2D and UI artist
Avery Weibel: Unity programmer

Media

Video game
Video and sound installation

Global (re)Entry is a new addition to my “Border Crossing” art series, a collection of performance and interactive projects about the complex connection between migration, surveillance, and identity. In this series, I ask: How do immigrants use art to establish their identities in the US? How are such identity construction efforts obstructed by state surveillance policies? How do immigrants creatively respond to xenophobic, colonial, racist, sexist, and queerphobic security practices? My art, scholarship, and pedagogy function in tandem to address such questions and intervene in oppressive systems of state surveillance. Driven by a fierce passion for social justice, I design art projects that go beyond issues of representation and, instead, make room for practical and utopian imagination of a better future, particularly for immigrants of color. 

Global (re)Entry is a critical and parodic take on the Global Entry program designed by the US Customs and Border Protection agency. Similar to other Trusted Traveler programs, Global Entry allows “low-risk” US citizens and permanent residents to use an automated machine to receive their clearance for crossing international borders. The conditions through which Global Entry considers a traveler as low risk are not disclosed publicly and are open to interpretation and bias. 

My project, designed as a 2D game, borrows textual and visual assets from the US Department of Homeland Security (and the associated agencies) website to simulate and repurpose the traveler screening program. In the game, players need to answer some questions to receive their travel clearance cards. However, their resistance to participating in state-sponsored security theatres can reward them in “cosmic” ways. While players can use the game to learn more about unfair border control strategies and oppressive state policies targeting immigrants, they can also fictionally redesign discriminatory US immigration forms and generate pro-immigrant, antiracist manifestos. 

This project aims to intervene in the failing current US immigration system. The game encourages a closer look at systems through which social, political, and civic ostracization of immigrants is perpetuated. Moreover, the project invites players to formulate an ideal vision of society based in equality, fairness, and inclusion. Global (re)Entry takes on a critical examination of state-wide surveillance and prejudice and asks players to reflect on how their personal choices can intentionally and inadvertently influence the border-crossing practices of immigrants locally and globally. 

Gallery

Mohamadreza Babaee

Mohamadreza Babaee is an Iranian performance and digital media studies scholar and transdisciplinary artist. His research and creative areas of interest include Migration, Surveillance, Critical Race Theory, Transnational Feminism, Iran, and the broader Middle East. He frequently presents at theatre and performance studies conferences and contributes articles and book reviews to academic journals, including Journal of Dramatic Theory and Criticism and Theatre Topics. His art practice ranges from collaborating with professional Middle Eastern American theatre companies such as Silk Road Rising (Chicago, IL) to producing digital and board games that examine identity politics in diasporic contexts. Mohamadreza holds a Ph.D. in Theatre from Bowling Green State University and is currently an MFA candidate in Digital Arts and New Media at the University of California, Santa Cruz.

Madeline (Maddy) Doss

Madeline (Maddy) Doss is an inspired and adaptable composer and sound artist. She is eager to contribute to projects centered around visual art and media. She graduated with honors from UC Santa Cruz in 2021 with a B.A. in Music with a concentration in Contemporary Practices. She finds artistic inspiration in collaboration, and utilizes techniques from a range of styles and musical practices, focusing most readily on organic, experimental approaches to composition. Along with being in multiple bands as an upright bassist and vocalist, she spends much time sharing knowledge with students of music, from private lessons to childrens’ musical theater companies.

Instagram: @madelinedossmusic

Fion Kwok

Fion Kwok is a 2D game artist who is pursuing an undergraduate degree in Art & Design: Games And Playable Media at UC Santa Cruz. She specializes in brainstorming 2D concept art and creating artwork in a wide range of styles. She is also experienced in environmental art and UI/UX design for PC and mobile games.

“I worked as the 2D artist for this project to create the in-game user interface and illustrate stylized backgrounds for cutscenes. I joined this team to project my voice against how immigrants are treated unfairly under the current immigration system in the US. As an immigrant myself, I still remember the fear I had when my family was asked to stay in a room at the airport the night we arrived in the US. However, I have met others who had a much more frightening experience than me only because they were from a different country, grew up in a different culture, or spoke a different language. I hope my contributions to this project help players have a better understanding of the failing immigration system, and the absurdity and exclusion that immigrants face throughout their life.”

Avery Weibel

Avery Weibel is a game engineer and designer currently pursuing a B.S. degree in Computer Science: Computer Game Design at UC Santa Cruz. He has worked in various gameplay programming capacities implementing 3D & 2D game characters, Finite State Machines, AI, dialogue systems as well as leading programming teams.

“I worked as the programmer on this project and was responsible for its implementation in the Unity game engine. My main focus was taking the design intentions of the team and expressing them as fully as possible through code. This project presented the opportunity to put my work behind something with a more substantial purpose and message. While I do not have as close a personal connection to border crossing as some of my teammates, I recognize the horrific and dehumanizing practices that are implemented at our borders and believe in shining a light on them through our work together. It was my goal to remove technical barriers for the team so that our message could be expressed unhindered, and as artistically as possible.”